CG Depth & Shot Workability
The second axis on the map, and the one most golfers have never heard named out loud.
Where CG height governs launch and spin, CG depth — how far the mass sits from the face, toward the back of the head — governs something different: how forgiving a head is on off-center strikes, and how much a skilled player can intentionally shape a shot on demand.
Deep CG: Forgiveness First
Pulling mass back and away from the face raises moment of inertia, which is the technical way of saying the head resists twisting when you catch one off the heel or toe. A deep-CG head keeps ball speed and direction more consistent on a mishit, at the cost of feeling a little less responsive when you want to deliberately curve a shot around trouble.
Shallow CG: Control First
Mass held closer to the face lowers moment of inertia but gives a skilled player more direct feedback and more ability to shape a shot intentionally. Better players who move the ball both directions on purpose usually prefer this end of the spectrum, even though it costs some forgiveness on a pure mishit.
Depth and Spin Aren't the Same Lever
It's tempting to treat CG depth and CG height as one combined setting, but they don't move together automatically. A head can be deep and still sit relatively low, producing high forgiveness with a moderate spin number, while a different head can be deep and high at once, trading some of that easy launch for extra stability on mishits. Reading both axes separately is the only way to know which trait you're actually buying with a given head.
The Takeaway
CG depth answers a question CG height doesn't: how much does this head protect you when the strike isn't perfect, versus how much does it let you shape a shot when you want to. Neither answer is right or wrong — it depends on whether you're chasing consistency or control on a given day.
See Where Your Own Heads Sit on Depth
We plot CG depth alongside height on every head we test, cross-referenced against your dispersion.